Princes of the Apocolypse - 3/18/17

Adventure Hooks

For Character Creation

Choose one for your character background


Best Served Cold

The character must find and defeat Windharrow, the minstrel who attends Aesiri Kalinoth. Can be found in the Temple of Howling Hatred, inspiration will be earned once Windharrow is defeated.

Dangerous Information

It's a race against time- the character overheard cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. Inspiration will be earned for defeating the bandits.

Dangerous Secret

The character has been assigned to infiltrate the mysterious druids of the Circle of the Scarlet Moon and discover their true plans. The circle supposedly knows ritual magic unknown to other druids. Inspiration will be earned after finding the truth behind The Rite of the Wicker Giant.

Dark Omens(claimed)

The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the balance of nature, the character must destroy the four elemental nodes. Inspiration earned for each portal closed. 

Defeat The Skyriders(claimed)

Vicious raiders mounted on hippogriffs have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing cultists from the Feathergale spire will earn inspiration, as will obtaining a flying mount.

Feathergale Rebel

The character has been sent to retrieve a Waterdhavian noblewoman. Savra Belabranta is currently guarding the front gate of Feathergale Spire. Inspiration will be earned for convincing her to return home as well clearing the tower.

The Fugitive

The character is on the trail of a ruthless murderer, Bastian Thermandar. Bastion is an important member of the fire cult and can be found in the Temple of Eternal Flame. Inspiration will be earned when he is defeated.

Hired Hand

Homesteaders who were kind to itinerant workers are now missing. The character sets out to have revenge and rescue any survivors. Inspiration is earned after defeating a specific Kenku or rescuing Bero or Nerise Gladham.

Madman at Haunted Keep

The character knows that unsavory sorts have occupied Rivergard Keep, and that there's a secret way into the castle. Using the secret entrance earns inspiration, as does clearing cultists.

The Mud Sorcerer

Months ago, the character was robbed by a genasi who killed several innocent bystanders. Now it's time to find Miraj Vizann and make him pay. Inspiration will be earned when he is found and when he is defeated. 

Ominous Dream

The character has seen the earth prophet, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for finding and defeating Marlos.

Recover Your Sword

Thugs associated with the water cult broke into the workshop where the character is apprenticed, murdered the master smith, and stole the beautiful sword she'd made. The character earns inspiration for defeating Jolliver Grimjaw and again for recovering the sword.

Rescue Your People

Raiders from the fire cult have abducted people the character feels responsible for protecting. They must be rescued at any cost. Inspiration is earned for finding and again for rescuing/getting the captives to safety.

Seeking Revenge

Fire cultists torched the characters home or razed a defenseless village. The character is sworn to stop them. Inspiration is earned for deating Lyzzie and again for defeating Vanifer.

Settle a Score

Marauders in stony armor robbed the characters friends or family and left the character for dead. Now it's time to even the score. Inspiration is earned for defeating specific cultists.

Shatterkeel's Trail

Months ago, Gar Shatterkeel destroyed the character's ship by conjuring a powerful storm. Dozens of sailors died, and now the character is intent on revenge. Inspiration is earned for finding and again for defeating Gar.

Standing Offer

Months ago, the caracter set out as a guide for a band of mysterious pilgrims who set out to reoccupy the Sacred Stone Monastery. The characters mission is to infiltrate the group and discover their intentions. Inspiration is earned for succesfully joining the earth cult at the monastery and again for surviving an encounter with Renwick the lich.

Strange Map

An ancient map has come into the character's possession, showing the location of a long forgotten dwarven stronghold beneath the Sumber Hills. Inspiration is earned each time a temple is found in Tyar-Besil.

Suspicious Fellow

The character becomes suspicious of Thurl Merosska, a knight of the Feathergale society, and decides to investigate. Thurl is normally found in Feathergale Spire, and inspiration is earned for finding and again for defeating Thurl.


The character is tasked to break up a smuggling and piracy ring on the Dessarin River headquartered at Rivergard Keep. Inspiration is earned for successfully becoming a member of the water cult there and again for capturing or killing Shoalar Quanderil.

Walked Away

The character was briefly recruited by the fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name. Inspiration is earned for clearing Scarlet Moon Hall and reaching The Temple of Eternal Flame.


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